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Builduser error building a user of type 0x20010008
Builduser error building a user of type 0x20010008






(System.String outputFolder, System.String workingDirectory, System.String& output, System.String& error, System.String monoLinkerPath, System.String descriptorsFolder, IEnumerable`1 additionalBlacklist) (at /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPipeline/Il2Cpp/IL2CPPUtils.cs:136) (System.String outputFolder, System.String workingDirectory, System.String& output, System.String& error, System.String linkerPath, System.String descriptorsFolder, IEnumerable`1 additionalBlacklist) (at /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPipeline/Il2Cpp/IL2CPPUtils.cs:185) (IEnumerable`1 args, System.String& out, System.String& err, System.String linkerPath, System.String workingDirectory) (at /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPipeline/Il2Cpp/IL2CPPUtils.cs:192) (System.String exe, System.String args, System.String workingDirectory, parser) (at /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPipeline/Il2Cpp/IL2CPPUtils.cs:68)

builduser error building a user of type 0x20010008

UnityEditorInternal.IL2CPPUtils:RunIl2Cpp(String, String, IIl2CppPlatformProvider, Action`1, RuntimeClassRegistry) (at /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPipeline/Il2Cpp/IL2CPPUtils.cs:211)Įxception: /Applications/Unity/Unity.app/Contents/Frameworks/Tools/UnusedByteCodeStripper2/UnusedBytecodeStripper2.exe did not run properly! UnityEditorInternal.IL2CPPBuilder:Run() (at /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPipeline/Il2Cpp/IL2CPPUtils.cs:291) UnityEditorInternal.IL2CPPBuilder:StripAssemblies(IEnumerable`1, String) (at /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPipeline/Il2Cpp/IL2CPPUtils.cs:417) UnityEditorInternal.IL2CPPBuilder:RunAssemblyStripper(IEnumerable, String, String, String, String) (at /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPipeline/Il2Cpp/IL2CPPUtils.cs:444) UnityEditorInternal.AssemblyStripper:Strip(String, String, String, String, String&, String&, String, String, IEnumerable`1) (at /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPipeline/Il2Cpp/IL2CPPUtils.cs:121) UnityEditorInternal.AssemblyStripper:Strip(String, String, String&, String&, String, String, IEnumerable`1) (at /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPipeline/Il2Cpp/IL2CPPUtils.cs:136)

builduser error building a user of type 0x20010008 builduser error building a user of type 0x20010008

UnityEditorInternal.AssemblyStripper:StripAssembliesTo(String, String, String&, String&, String, String, IEnumerable`1) (at /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPipeline/Il2Cpp/IL2CPPUtils.cs:185) UnityEditorInternal.AssemblyStripper:RunAssemblyLinker(IEnumerable`1, String&, String&, String, String) (at /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPipeline/Il2Cpp/IL2CPPUtils.cs:192) UnityEditorInternal.Runner:RunManagedProgram(String, String, String, CompilerOutputParserBase) (at /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPipeline/Il2Cpp/IL2CPPUtils.cs:66)

builduser error building a user of type 0x20010008

System.Exception: ERROR: Failed to resolve base type for type Īt ( type) in :0Īt +c_Iterator1E`1.MoveNext () in :0Īt ( context) in :0Īt ( context) in :0Īt () in :0Īt ( driver) in :0 I have this errors (work fine on Android) :įailed running /Applications/Unity/Unity.app/Contents/Frameworks/Tools/UnusedByteCodeStripper2/UnusedBytecodeStripper2.exe -out "/Volumes/LaCie/_AppAdvisory/NumbersAddictUnity/Temp/StagingArea/Data/Managed/tempStrip" -l none -c link -x "/Applications/Unity/Unity.app/Contents/Frameworks/Tools/UnusedByteCodeStripper/native_link.xml" -f "/Applications/Unity/Unity.app/Contents/Frameworks/il2cpp/LinkerDescriptors" -x "/Volumes/LaCie/_AppAdvisory/NumbersAddictUnity/Temp/StagingArea/Data/Managed/./platform_native_link.xml" -x "/Volumes/LaCie/_AppAdvisory/NumbersAddictUnity/Temp/StagingArea/Data/methods_pointedto_by_uievents.xml" -d "/Volumes/LaCie/_AppAdvisory/NumbersAddictUnity/Temp/StagingArea/Data/Managed" -a "/Volumes/LaCie/_AppAdvisory/NumbersAddictUnity/Temp/StagingArea/Data/Managed/Assembly-CSharp-firstpass.dll" -a "/Volumes/LaCie/_AppAdvisory/NumbersAddictUnity/Temp/StagingArea/Data/Managed/Assembly-CSharp.dll" -a "/Volumes/LaCie/_AppAdvisory/NumbersAddictUnity/Temp/StagingArea/Data/Managed/Assembly-UnityScript.dll" -a "/Volumes/LaCie/_AppAdvisory/NumbersAddictUnity/Temp/StagingArea/Data/Managed/UnityEngine.UI.dll"ĮRROR: Failed to resolve base type for type








Builduser error building a user of type 0x20010008